BOOLISH 101
Day trading, gamified
BOOLISH is a day trading roguelite where you draft market-bending power-ups, stack board synergies, and build a high-risk portfolio to outplay realtime crypto markets in short, high-intensity matches.
Don't have an account? Sign up for an account now.
You are running the local mail adapter.
To see sent emails, visit the mailbox page .
Connection lost
Reconnecting...
BOOLISH 101
BOOLISH is a day trading roguelite where you draft market-bending power-ups, stack board synergies, and build a high-risk portfolio to outplay realtime crypto markets in short, high-intensity matches.
Chase max profit in 15-minute matches while managing liquidation risk. Lever up to 300x against realtime crypto markets, then weaponize volatility with power-ups that transform your positions mid-run.
Matches advance in 30-second ticks. Every tick airdrops cash and fresh power-ups into your run. Cash starts at $1k, rises to $2k at tick 10, and rises to $3k at tick 20.
Momentum, Frenzy, and Euphoria each have separate daily and weekly leaderboards. Climb the weekly boards with your best runs to earn rewards redeemable for USDC.
Trading in Boolish
Keep up to 3 positions open at once. Choose each coin’s direction, collateral, and risk profile, then adapt mid-run as power-ups reshape your board. Manual closes are limited, so every open position should have a job.
LONG profits when price rises. SHORT profits when price falls. Read the chart, make your call. Direction can be changed mid-run with the Pivot item.
Collateral is balance committed to a position. New positions automatically use the Balance Used shown in the trade form. Reload can add more balance to one position; Rebalance distributes available balance across positions.
Closing realizes the position, frees a slot (of up to 3), and turns the result into balance. Closes are limited, so timing matters. Closes can be more profitable with the Blowoff item.
Risk Profiles
Maximize returns responsibly with risk profiles. Risk changes volatility, Funding, and liquidation exposure. SPOT is the safe baseline. EDGE and DEGEN add Funding pressure. TURBO can be activated with an item for maximum danger and the highest Funding rate.
The safe baseline with no liquidation risk and no Funding. Volatility is amplified by 50x market prices but still behaves as spot: max you can lose is 100% of collateral.
Anything other than SPOT can be liquidated as a forced close at 100% loss. Health starts at 100%; Price Return changes it 1:1 and Funding reduces it 2:1. Liquidation triggers when Health reaches 0%. EDGE pays 2% of collateral as Funding per tick and DEGEN pays 3%.
Turbo boosts a position to 300x volatility and 8% Funding per tick. REKT closes a liquidation for 120% of collateral as Balance and multiplies Funding by 2x while armed. Liquidator adds +10% payout per pick up to 150%; Detonator adds +25% Funding amplification per pick up to 2.75x.
Income in Boolish
Every position shows Total Return: Price Return + Yield − Funding. Price Return and Funding also change Health; Yield adds close value but does not repair Health.
Yield is generated value attached to the position. It adds to Total Return and stacks until close, but does not repair Health. Farm creates steady Yield; HODL converts Funding into Yield and copies positive Price Return into Yield.
Funding is the recurring cost of leveraged risk (EDGE/DEGEN/TURBO), calculated from collateral each tick. It lowers Total Return by its amount and Health by twice its amount.
Funding can become Yield with HODL or positive Price Return with Send It. Positions with accumulated Funding can become your strongest combos.
Instantly improves Price Return. Use it to rescue a close call, push a winner higher, or set up a stronger close.
Boost a winner or rescue a loser. Blowoff clears all Funding before the position closes.
Losing positions become reduced profit, while winning positions become amplified loss. Use it on losing positions for a safer close or to set up Bounce/REKT.
Moves as much available balance as possible without taking the position above twice the normal automatic collateral amount. It can only be used once per position, and can still be used just to restore closes.
Pure gamba item, a bit more useful on negative positions to combo with Pivot or to get closer to liquidation for REKT.
This item stays on the position until it closes. Live price updates and item-driven Price Return changes can both trigger it.
The clean yield baseline. Best used on Carry positions. Make sure to keep it open for the full 3 ticks for full effectiveness.
Uses both sources if present. Funding becomes immediate Yield; positive Price Return is copied evenly across the Yield window without being spent.
The ultimate risk item. Build Funding faster for Send It, or make liquidation easier for REKT.
Requires accumulated Funding. Example: 10% Funding becomes 10% positive Price Return. Let Degen or Turbo build Funding, then convert it into upside.
The opposite of God Candle, but also gives you instant money. Use this to force Bounce activations or to push a position closer to liquidation for REKT.
This item stays on the position until it closes. Positive accrued Yield is paid in addition and is not amplified by close-profit bonuses. It turns liquidation into a profitable close, but multiplies Funding pressure by 2x while armed.
Board System
Coins are not just price charts. Each coin belongs to a board role with passive and active effects (ultimates) that turn normal trades into an engine. Upgrade your board tier (costs $) to unlock stronger effects, then align positions to make the whole board work together.
Every coin enters the board as a role: Carry, Spike, Nexus, Beacon, or Reactor. Roles decide what that position is good at and which effects it can unlock.
Tier I and Tier II add passive effects that improve how roles earn, pressure, or convert. Tier III unlocks the role’s ultimate effect: the big button you build toward.
Sync activates with 2+ counted positions in a direction. LONG+ pays 2.5% collateral yield per counted position each tick; SHORT+ adds 20% per counted position to profitable close PnL. Signal Beacon counts twice. Tier IV boosts both by 60%, for maxima of 20% yield and 160% close bonus.
Recurring yield role that gets paid for holding through ticks.
End of tick, Carry gains 4% collateral as yield.
Drip pays 4% of Carry collateral as yield at the end of each tick.
Conviction adds yield for completed ticks held after the first.
Conviction adds 1.5% of collateral as yield for each completed tick held after the first. Drip still pays its flat 4%.
Stake to amplify received yield by 50%. Staked positions cannot be closed for 2 ticks.
Stake effectively locks the position for 2 ticks. While staked, Carry gets a 50% received yield bonus, must stay staked for 1 tick before unstaking, and then needs 2 ticks in order to unstake and be closed.
Burst position for market pressure and explosive closes.
Profitable Spike closes gain 20%.
Profitable Spike closes gain 20% close profit. This stacks additively with Blowoff, SHORT+, and Killshot.
Restore one close at the start of each tick.
At the start of each tick, restore 1 manual close, capped at 3/3. Duplicate Spikes do not restore extra closes.
Spend 2 manual closes to close immediately. Profitable closes gain a 30% close-profit bonus and losses flip into equal profit.
Killshot spends 2 manual closes and boosts a profitable close by 30%. Losses become equal profit, meaning a -50% position becomes +50%.
Price Return role that rebounds losses and extracts upside without closing.
At the start of each tick, negative Price Return rebounds.
Snapback turns negative Price Return into half as much positive Price Return at the start of each tick.
Successful item uses on this Nexus add Price Return.
Catalyst adds 5% of collateral as immediate Price Return before each successful item resolves on this Nexus.
Cash out positive Price Return and keep half on the position.
Extract pays current positive Price Return to Balance, leaves half that Price Return on the open position, and spends no manual close.
Sync role that rewards committing positions to one side.
Boosts Sync.
Resonance makes this Beacon count toward both LONG+ and SHORT+ Sync.
Counts twice for Sync.
Signal makes this Beacon count as 2 positions for both LONG+ and SHORT+ Sync.
Rebalance · 4-tick cooldown
Distributes available balance across positions without removing collateral, then enters a 4-tick cooldown.
Volatility role that turns raw price movement into Charge and yield.
DEGEN Reactor opens as TURBO.
Radioactive automatically resizes a DEGEN Reactor open into TURBO and keeps the Funding effect active.
Raw price delta becomes Charge.
Volatility stores raw price movement as Charge. At end of tick, Charge pays yield equal to 0.5 x Charge% of Reactor collateral.
Spend Charge to pump a position.
Pump It consumes all Reactor Charge and adds Charge% of the target position's collateral as immediate Price Return. It can target any open position, including itself.
Manual closes are a limited match resource. Closing realizes value, frees a slot, and spends one close unless an item or effect says otherwise.
Tier upgrades are player actions, not automatic stage progress. Upgrading unlocks stronger role effects, and open positions gain newly unlocked effects.
Open positions update when the board upgrades.
Ranked pause has a short grace window. If grace expires, the match becomes casual: you can keep playing, but future stages stop qualifying for ranked boards.